portfolio/backend/database/ent/team_create.go
2024-03-13 13:28:06 +01:00

248 lines
6.3 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"portfolio/backend/database/ent/project"
"portfolio/backend/database/ent/team"
"portfolio/backend/database/ent/user"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// TeamCreate is the builder for creating a Team entity.
type TeamCreate struct {
config
mutation *TeamMutation
hooks []Hook
}
// SetName sets the "name" field.
func (tc *TeamCreate) SetName(s string) *TeamCreate {
tc.mutation.SetName(s)
return tc
}
// AddProjectIDs adds the "project" edge to the Project entity by IDs.
func (tc *TeamCreate) AddProjectIDs(ids ...int) *TeamCreate {
tc.mutation.AddProjectIDs(ids...)
return tc
}
// AddProject adds the "project" edges to the Project entity.
func (tc *TeamCreate) AddProject(p ...*Project) *TeamCreate {
ids := make([]int, len(p))
for i := range p {
ids[i] = p[i].ID
}
return tc.AddProjectIDs(ids...)
}
// AddUserIDs adds the "users" edge to the User entity by IDs.
func (tc *TeamCreate) AddUserIDs(ids ...int) *TeamCreate {
tc.mutation.AddUserIDs(ids...)
return tc
}
// AddUsers adds the "users" edges to the User entity.
func (tc *TeamCreate) AddUsers(u ...*User) *TeamCreate {
ids := make([]int, len(u))
for i := range u {
ids[i] = u[i].ID
}
return tc.AddUserIDs(ids...)
}
// Mutation returns the TeamMutation object of the builder.
func (tc *TeamCreate) Mutation() *TeamMutation {
return tc.mutation
}
// Save creates the Team in the database.
func (tc *TeamCreate) Save(ctx context.Context) (*Team, error) {
return withHooks(ctx, tc.sqlSave, tc.mutation, tc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (tc *TeamCreate) SaveX(ctx context.Context) *Team {
v, err := tc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (tc *TeamCreate) Exec(ctx context.Context) error {
_, err := tc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (tc *TeamCreate) ExecX(ctx context.Context) {
if err := tc.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (tc *TeamCreate) check() error {
if _, ok := tc.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Team.name"`)}
}
return nil
}
func (tc *TeamCreate) sqlSave(ctx context.Context) (*Team, error) {
if err := tc.check(); err != nil {
return nil, err
}
_node, _spec := tc.createSpec()
if err := sqlgraph.CreateNode(ctx, tc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
tc.mutation.id = &_node.ID
tc.mutation.done = true
return _node, nil
}
func (tc *TeamCreate) createSpec() (*Team, *sqlgraph.CreateSpec) {
var (
_node = &Team{config: tc.config}
_spec = sqlgraph.NewCreateSpec(team.Table, sqlgraph.NewFieldSpec(team.FieldID, field.TypeInt))
)
if value, ok := tc.mutation.Name(); ok {
_spec.SetField(team.FieldName, field.TypeString, value)
_node.Name = value
}
if nodes := tc.mutation.ProjectIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: team.ProjectTable,
Columns: []string{team.ProjectColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(project.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := tc.mutation.UsersIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: team.UsersTable,
Columns: team.UsersPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// TeamCreateBulk is the builder for creating many Team entities in bulk.
type TeamCreateBulk struct {
config
err error
builders []*TeamCreate
}
// Save creates the Team entities in the database.
func (tcb *TeamCreateBulk) Save(ctx context.Context) ([]*Team, error) {
if tcb.err != nil {
return nil, tcb.err
}
specs := make([]*sqlgraph.CreateSpec, len(tcb.builders))
nodes := make([]*Team, len(tcb.builders))
mutators := make([]Mutator, len(tcb.builders))
for i := range tcb.builders {
func(i int, root context.Context) {
builder := tcb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*TeamMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, tcb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, tcb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, tcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (tcb *TeamCreateBulk) SaveX(ctx context.Context) []*Team {
v, err := tcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (tcb *TeamCreateBulk) Exec(ctx context.Context) error {
_, err := tcb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (tcb *TeamCreateBulk) ExecX(ctx context.Context) {
if err := tcb.Exec(ctx); err != nil {
panic(err)
}
}